I have a sound byte i want to loop continuously as the user is presented with a set of case statements. So once the while statement which has both the case statements and play sound loop is triggered, I want the sound loop to keep playing while not blocking the users ability to interact with each of the case statements.
Basically at this point i have two things happening
1: blocking loop from playsound prevents case statements from ever appearing or being initiated
2: playsound is only triggered once the user presses a key...i don't want to wait for a user key command, i want it to play continuously
Thanks guys