I've tried this with both jCanvas and KineticJS. When an added image is made draggable:
var image = new Kinetic.Image({
image: imageObj,
id: imageName,
x: parseInt(CoordX),
y: parseInt(CoordY),
draggable: true
});
The canvas/stage become unresponsive for clicks on an iPad. The only place where it recognises click/tap is on the border.
Has anyone faced similar issue and how did you resolve this?