in my game I have a solar system with many bodies, they're all the same class/movie clip and their size is determined by their mass. When assigned a target that target becomes a child of the body. The body moves towards the target and the target is removed when reached.
This approach is essential as it means waypoints can be set and the targets can orbit the solar system: because everything around the target is moving it also needs to move to keep relative motion otherwise you'd end up in the wrong place.
The problem is having the target a long distance away makes the body's bounding box huge and the body is shrunk down to fit the required dimensions. What I need is to make the target's position not affect the body's size but I can't find the required method/property and visible = false
isn't doing the trick. If anybody has a solution that's be great.