Edit: the map[][] is filled with buttons
The main issue is that an .image seems not to be able to save . i want to make a load that when i load it in every map[i][j] regains its previous state. everything seems to work exept for the .image
FileStream file = new FileStream(@""+AppDomain.CurrentDomain.BaseDirectory+ "\\objects\\savegame"+spacing+".sav", FileMode.Create, FileAccess.ReadWrite);
StreamWriter sw = new StreamWriter(file);
for (Int32 i = 0; i <columns; i++)
{
for (Int32 j = 0; j < columns; j++)
{
sw.WriteLine(map[i][j].Enabled);
sw.WriteLine(map[i][j].Enabled);
sw.WriteLine(map[i][j].Image);
sw.WriteLine(map[i][j].Tag);
sw.WriteLine(map[i][j].Text);
sw.WriteLine(map[i][j].Name);
sw.WriteLine( map[i][j].Height);
sw.WriteLine(map[i][j].Width);
}
}
FileStream file = new FileStream(@"" + AppDomain.CurrentDomain.BaseDirectory + "\\objects\\savegame" + spacing + ".sav", FileMode.Create, FileAccess.ReadWrite);
StreamReader sr = new StreamReader(file);
for (Int32 i = 0; i < columns; i++)
{
for (Int32 j = 0; j < columns; j++)
{
map[i][j].Enabled = Convert.ToBoolean(sr.ReadLine());
map[i][j].Image = Convert.ToString(sr.ReadLine());// this is the problem
map[i][j].Tag = Convert.ToString(sr.ReadLine());
map[i][j].Text = Convert.ToString(sr.ReadLine());
map[i][j].Name = Convert.ToString(sr.ReadLine());
map[i][j].Height = Convert.ToInt32(sr.ReadLine());
map[i][j].Width = Convert.ToInt32(sr.ReadLine());
}
}
sr.Close();
}
//Sample location for the image --->map[i][j].Image = Image.FromFile(AppDomain.CurrentDomain.BaseDirectory + "objects\\map\\mapgrass" + spacing + ".png");