I have a managed c++ application that I start a new thread to do some stuff and update some text boxes, it loops and sleeps at the end of every loop. Because of it sleeping I needed to have it in a new thread so the UI doesn't crash. Then I realized I need to invoke the thread that created the UI to access the textboxes, but now I'm back in the main thread so the sleeping crashes it. How should I approach this.
private: System::Void buttonStartCamera_Click(System::Object^ sender, System::EventArgs^ e)
{
ThreadStart^ threadStart = gcnew ThreadStart(this, &UserInterface::SetText);
Thread^ newThread = gcnew Thread(threadStart);
newThread->Start();
}
void SetText()
{
if (this->textBoxCameraOneX->InvokeRequired)
{
MyDel^ del = gcnew MyDel(this, &UserInterface::SetText);
this->Invoke(del);
}
else
{
int count = 0;
srand (time(NULL));
for (count = 0; count < 20; ++count)
{
for each (Camera^ camera in cameraList)
{
textBoxCameraOneX->Text = count.ToString();
}
Sleep(300);
}
}
}