I have many objects in NSMutableArray
(>2500) and when I save it, app crashes (received memory warning x3).
NSLog(@"start");
NSInteger saveTemp = 0;
NSData *data = [NSURLConnection sendSynchronousRequest:req returningResponse:&response error:&err];
if ([data length] > 0 && err == nil)
{
MyClass* rcust;
NSString *respStr = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding];
NSMutableArray* cust = [respStr JSONValue];
for(NSDictionary *v in cust)
{
if([dataProvider getClassById:[[v valueForKey:@"Id"] integerValue] error:nil] == nil)
{
rcust = [dataProvider createClass];
rcust.clsId = [v valueForKey:@"Id"];
}
else
{
rcust = [dataProvider getClassById:[[v valueForKey:@"Id"] integerValue] error:nil];
}
rcust.cstZip = [v valueForKey:@"Zip"] == [NSNull null]? @"": [v valueForKey:@"Zip"];
saveTemp++;
if(saveTemp > 1000)
{
NSLog(@"save");
[dataProvider saveContext];
saveTemp = 0;
}
}
[dataProvider saveContext];
}
Here the saveContext
method
- (void)saveContext {
NSError*err = nil;
if(![[self managedObjectContext] save:&err])
{
NSLog(@"Unresolved error %@, %@", err, [err userInfo]);
}
}
UPDATE: I added code to the method and there you are.
2013-03-21 15:18:54.641 start
2013-03-21 15:19:31.843 save
2013-03-21 15:23:21.126 save
i.e. Data saving is getting slower and after a while, the application crashes.