We are working on a game which is based on MapKit from Apple. Choosing to attack some venues from the map trigger some built-in minigames which currently are made in cocos2d. We want to change one of this minigames and replace it with a Unity-based game, so I wonder if it's possible to run code generated by Unity along with the rest of the project.
I don't want some deep integration between Unity and the rest of the project, just to start the Unity-based game and to stop it when the player finished the minigame. Do you know if this is possible and what are the steps to achieve this?
Thank you