I'm trying to draw a PieChart using UIBezierPath, and I'm pretty close to do so, however, I've got a problem, as you can see on the screenshot attached
Here's the code I'm using :
-(void)drawRect:(CGRect)rect
{
CGRect bounds = self.bounds;
CGPoint center = CGPointMake((bounds.size.width/2.0), (bounds.size.height/2.0));
NSManagedObject *gameObject = [SCGameManager sharedInstance].gameObject;
int playerNumber = 0;
int totalOfPlayers = [(NSSet*)[gameObject valueForKey:@"playerColors"] count];
float anglePerPlayer = M_PI*2 / totalOfPlayers;
for (NSManagedObject *aPlayerColor in [gameObject valueForKey:@"playerColors"]){
//Draw the progress
CGFloat startAngle = anglePerPlayer * playerNumber;
CGFloat endAngle = startAngle + anglePerPlayer;
UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:center radius:self.frame. size.width/2 startAngle:startAngle endAngle:endAngle clockwise:YES];
UIColor *playerColor = [SCConstants getUIColorForPlayer:[[aPlayerColor valueForKey:@"colorIndex"] intValue]];
[playerColor set];
[path fill];
playerNumber++;
}
}
Apparently, I just need to move my Path to the center of the circle, and then close it, but when I'm adding the following line of code :
[path addLineToPoint:self.center];
[path closePath];
It draws something weird :
Do you have any idea of what is going wrong with my code? I'm not a Bezier expert at all, so any help is welcome!
Thanks!