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My background always look bad in my app on my smartphone, so I searched around and found THIS article, so I created 3 copies of my background (120,160,240) DPI, but now I get this error:

03-16 11:41:13.984: W/OpenGLRenderer(19236): Bitmap too large to be uploaded into a texture (1676x2666, max=2048x2048)

Now I wonder how can I follow these instructions (provide a 240 DPI background image), and also have it reasonably sized so I dont get this error?

Omar
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1 Answers1

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use largeHeap, it is only supported from 3.0. If your phone is earlier then Honey Comb, then can't use this. .

kumar
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