In C++, when you archive object files into a .a file, does it matter the platform?
For example I'm on an x64 platform compiling with x64 compiler, I compile a bunch of CPP files into .o files. Using AR.exe, I archive them into a .a file and distribute that.
Will the .a file be x32, x64 or interchangeable? OR does it depend on the program using the .a file?