I have managed to dynamically create an array of shapes, and they are nicely placed at different coordinates.
However, when I try to assign an event within that loop, the result of click is always the same. As if the click event is still referencing the last iteration of my loop.
What am I doing wrong? Thanks!
EDIT: Actually, re-produced this behaviour in an isolated environment:
var stage = new Kinetic.Stage({
container: 'container',
width: 1024,
height: 768
});
var layer = new Kinetic.Layer();
singleSegment=40;
for (var i = 0; i < 4; i++) {
depth=singleSegment+(singleSegment*i);
dotLabel = new Kinetic.Text({
x: depth,
y: depth,
text: "test"
});
dotLabel.on('click', function(evt){
console.log(this.x);
});
layer.add(dotLabel);
}
stage.add(layer);
How do I add different events to these four labels?