I'm working on 2D shooting game in LibGdx. I have to mention that I'm new to LibGdx, and I'm trying really hard to understand how it works. I have experience in Java and Android programming for few years, so I understand game concepts.
I'm interested is there a way to fade out sprite object.
I have enemies on screen, and when enemy is dead I want to remove Enemy object from my list and ignore it inside calculations and intersection logic.
But I want to enemy's sprite stay on the screen for a bit longer and to fade out slowly.
Is there a nice way in LibGdx to handle this...or I have to draw some extra "fade out" frames...and to handle it inside animation...
Is there a built in feature that supports this kind of stuff?
Tnx a lot! I need someone to clear that up for me, before I begin to brain storm, and lose lifetime in drawing sprites.