I have code which calls a lot of
int myNumber = (int)(floatNumber);
which takes up, in total, around 10% of my CPU time (according to profiler). While I could leave it at that, I wonder if there are faster options, so I tried searching around, and stumbled upon
http://devmaster.net/forums/topic/7804-fast-int-float-conversion-routines/ http://stereopsis.com/FPU.html
I tried implementing the Real2Int() function given there, but it gives me wrong results, and runs slower. Now I wonder, are there faster implementations to floor double / float values to integers, or is the SSE2 version as fast as it gets? The pages I found date back a bit, so it might just be outdated, and newer STL is faster at this.
The current implementation does:
013B1030 call _ftol2_sse (13B19A0h)
013B19A0 cmp dword ptr [___sse2_available (13B3378h)],0
013B19A7 je _ftol2 (13B19D6h)
013B19A9 push ebp
013B19AA mov ebp,esp
013B19AC sub esp,8
013B19AF and esp,0FFFFFFF8h
013B19B2 fstp qword ptr [esp]
013B19B5 cvttsd2si eax,mmword ptr [esp]
013B19BA leave
013B19BB ret
Related questions I found:
Fast float to int conversion and floating point precision on ARM (iPhone 3GS/4)
Since both are old, or are ARM based, I wonder if there are current ways to do this. Note that it says the best conversion is one that doesn't happen, but I need to have it, so that will not be possible.