Would live to draw bitmap 1 onto bitmap 2, and bitmap 1 alpha-channel must be used. Both are in memory, both a RGBA.
I need this operation be as fast as possible. So hardware acceleraton would be very helpful.
Actually There will be thousands of small bitmaps drawn on one big bitmap (similar to text rendering). I need to save the result to disk. What library/function could you recommend?
I was thinking about something like OpenGL+CreateTexture, but it's been long ago when I wrote my OpenGL "helloworld"... And yes, it's C/C++.