I have an OpenGL program which works when I call this:
gluLookAt(0.1,0.1,0.1, 0,0,0, 0,0.1,0);
... but not when I call this:
gluLookAt(0.01,0.01,0.01, 0,0,0, 0,0.01,0);
(In the latter case, a blank screen occurs.)
Does gluLookAt have a minimum/maximum floating point argument size?
Drawing is done about the origin, within a radius of ~10-6.