I am trying to use the CreateRenderTargetView function since I am transcribing C++ DirectX over to C#. I am using D3D11. It there a substitution for CreateRenderTargetView that I could use?
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The general philosophy of SharpDX is to move all xxx.CreateYYY(...) to the constructor of new YYY(xxx, ...), so CreateRenderTargetView is in "new RenderTargetView"

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