My game shoots a bullet, but the problem is you cannot shoot more bullets than the amount you put in (imageA, imageB, imageC, etc...) So, I'd have to write "blit blah blah imageA" about 30 times for every gun for every player. This is just irritating.
Is there anyway to produce code depending on how many bullets the character has shot, and then to produce a code to blit it? I could then remove that new code when it goes off the screen. (I just want to know how to remove, not how to make it do it when it goes off the screen, I know that.)