This is my custom event class:
package{
import flash.events.Event;
public class PetEvent extends Event{
public static const ON_CRASH:String = "onCrash";
public function PetEvent(type:String, bubbles:Boolean=true, cancelable:Boolean=false):void{
super(type, bubbles, cancelable);
}
override public function clone():Event {
return new PetEvent(type, bubbles, cancelable);
}
}
}
This is my game handler. I create a new instance of the class Surf from which I want to listen from.
package {
import flash.display.MovieClip;
import flash.events.Event;
public class GameHandler extends MovieClip {
public var newGame:Surf;
public function GameHandler() {
newGame = new Surf();
newGame.addEventListener(PetEvent.ON_CRASH, onCrash);
addChild(newGame);
}
public function onCrash(petEvent:PetEvent):void{
trace("MPAM");
var gameOver:GameOver = new GameOver(stage.stageWidth, stage.stageHeight);
addChild(gameOver);
newGame = null;
}
}
}
And the relevant lines from the Surf class:
public function startSurfing(timerEvent:TimerEvent):void
{
moveCatandDog();
for each ( var boat:Boat in armada)
{
boat.moveBoat(boatSpeed);
if ( cat.hitTestObject(boat) || dog.hitTestObject(boat) )
{
dispatchEvent( new PetEvent(PetEvent.ON_CRASH) );
gameTimer.stop();
}
}
}
So when Surf detects a crash I want it to send the event to GameHandler and GameHandler will create a GameOver instance.
I have tried everything and I don't even get a trace. I normally don't ask questions but this is for a uni project and I'm running out of time. I would really appreciate any feedback. Thanks!