I am in planning of developing HTML5-Canvas based cross platform game targeting Android and iPhone platforms using Box2D js framework. My game contains some of good physics moves, thus I chose Box2D JS(http://box2d-js.sourceforge.net/).
So, I recently ran some of Box2D HTML examples (http://box2d-javascript-fun.appspot.com/) in my android phone/android tablet. I really felt low performance of these pages while running basic physics moves.
Can anyone suggest how to resolve it?
Can anyone suggest other engines that can provide good performance which must have applied physics moves like Box2D?
P.S.: My Android tablet is having 1 GHz of processor and 512 MB of RAM. While i was running above pages, almost 240 MB was free.