How to setCenter mapview with location in google maps sdk for iOS? With mapkit we can do setCenter:Location. How do this with google maps sdk for iOS.
3 Answers
Create a new camera with the GMSCameraPosition constructor
+ (GMSCameraPosition *)cameraWithTarget:(CLLocationCoordinate2D)target zoom:(CGFloat)zoom
then use the method
- (void)animateToCameraPosition:(GMSCameraPosition *)cameraPosition;
You can also just use
- (void)animateToLocation:(CLLocationCoordinate2D)location;
but the previous allows you to change the zoom, bearing, and viewing angle within the camera constructor if you want more control over the final appearance of the camera.

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1Thanks, but this methods don't put location to center of map. – Mecid Feb 22 '13 at 15:40
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agree with @Mecid this solution top centers not just center in the middle : / [mapView moveCamera:] provides true center, but doesn't animate – greenhouse May 11 '16 at 23:54
I use this helper method:
- (void)focusOnCoordinate:(CLLocationCoordinate2D) coordinate {
[self.mapView animateToLocation:coordinate];
[self.mapView animateToBearing:0];
[self.mapView animateToViewingAngle:0];
[self.mapView animateToZoom:ZOOM_LEVEL];
}

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1this solution top centers not just center in the middle : / [mapView moveCamera:] provides true center, but doesn't animate – greenhouse May 11 '16 at 23:54
as stated in my comments above, the 'animate...' solutions do not provide true center (provides top center instead), and 'moveCamera:' does indeed provide true center (but doesn't animate).
my only work around was to add call to 'animateToZoom:' after call to 'moveCamera:'. this provides true center and adds some 'illusive' animation to center.
[mapView moveCamera:[GMSCameraUpdate setTarget:marker.position]];
[mapView animateToZoom:zoom_marker_select];
update: more elegant animation solution with zoom out, then zoom back in and true center (on marker tap).
#define zoom_marker_select 17.0f
// GMSMapViewDelegate callback
- (BOOL)mapView:(GMSMapView *)mview didTapMarker:(GMSMarker *)marker
{
[self animateToCenterMarker:marker zoom:zoom_marker_select];
// NO = should continue with its default selection behavior (ie. display info window)
return NO;
}
// custom true center with animation function
- (void)animateToCenterMarker:(GMSMarker*)marker zoom:(float)zoom
{
/*
NOTE: '[mapView animateToLocation:marker.position]' (or others like it below)
does NOT provide true center, they provide top center instead
only found 'moveCamera:' to provide true center (but animation doesn't occur)
- workaround: add call to 'animateToZoom:' right after 'moveCamera:' call
- elegant workaround: zoom out, center, then zoom in (animation sequnce below)
*/
//[mapView animateToLocation:marker.position];
//[mapView animateToCameraPosition:marker.position];
//[mapView animateWithCameraUpdate:[GMSCameraUpdate setTarget:marker.position]];
[CATransaction begin];
[CATransaction setAnimationDuration:0.5f];
[CATransaction setCompletionBlock:^{
// 2) move camera to true center:
// - without animation
// - while zoomed out
[mapView moveCamera:[GMSCameraUpdate setTarget:marker.position]];
[CATransaction begin];
[CATransaction setAnimationDuration:0.5f];
// 3) animate dur 0.5f:
// - zoom back in to desired level
[mapView animateToZoom:zoom];
[CATransaction commit];
}];
// 1) animate dur 0.5f:
// - zoom out to current zoom - 1
// - set location to top center of selected marker
// - set bearing to true north (if desired)
float zoomout = mapView.camera.zoom -1;
[mapView animateToZoom:zoomout];
[mapView animateToLocation:marker.position];
[mapView animateToBearing:0];
[CATransaction commit];
}
note: if you want to set your own coords just replace marker.position with your own CLLocationCoordinate2D

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