I have been trying to learn AVAudioPlayer
and it's behaviour.
So to start with I had written
AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:soundFileURL error:nil];
player.numberOfLoops = -1;
[player play];
It did worked well as long as application did not enter background. So I searched again and found that I need to add entry in plist and also have written following code
NSError *activationError = nil;
if([[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:&activationError] == NO)
NSLog(@"*** %@ ***", activationError);
[[AVAudioSession sharedInstance] setActive: YES error: nil];
[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];
Now my sample application plays sound in background as well. Then I encountered another problem. If I put sleep before all this processing, take my application in background during the sleep and start playing music from some other app, in this case my application is not able to play sound. It is probably because it does not get the audio session which some other music application has taken.
Questions
1. I understand that there is a way to detect if any other sound is playing, but I could not find how do I stop it. There are methods for stopping standard app sound like iPod, but is there any generic method to stop the sound from any other application.
2. [player play];
gives NO
as result which is failure. How do I find what failure has caused. I have implemented audioPlayerDecodeErrorDidOccur:error:
method, but it is never called.
Please share your knowledge on this. I have already gone through most of the stack overflow questions regarding the same, but did not find anything useful to this particular problem.