Same code using pinvoke, this should be faster as GetProcesses, as it does not require all processes enumeration.
[DllImport("kernel32.dll", SetLastError = true)]
public static extern IntPtr OpenProcess(ProcessAccessFlags access, bool inheritHandle, int procId);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool CloseHandle(IntPtr hObject);
[DllImport("kernel32.dll", SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool GetExitCodeProcess(IntPtr hProcess, out uint lpExitCode);
[Flags]
public enum ProcessAccessFlags : uint
{
All = 0x001F0FFF,
Terminate = 0x00000001,
CreateThread = 0x00000002,
VirtualMemoryOperation = 0x00000008,
VirtualMemoryRead = 0x00000010,
VirtualMemoryWrite = 0x00000020,
DuplicateHandle = 0x00000040,
CreateProcess = 0x000000080,
SetQuota = 0x00000100,
SetInformation = 0x00000200,
QueryInformation = 0x00000400,
QueryLimitedInformation = 0x00001000,
Synchronize = 0x00100000
}
/// <summary>
/// Checks if given process is still alive
/// </summary>
/// <param name="processId">process id</param>
/// <returns>true if process is alive, false if not</returns>
static public bool IsProcessAlive(int processId)
{
IntPtr h = OpenProcess(ProcessAccessFlags.QueryInformation, true, processId);
if (h == IntPtr.Zero)
return false;
uint code = 0;
bool b = GetExitCodeProcess(h, out code);
CloseHandle(h);
if (b)
b = (code == 259) /* STILL_ACTIVE */;
return b;
}