I've created a cube and then changed its coordinates to make it a beam like this (click me).
I am sure that the texture is being loaded fine as I have successfully loaded other textures in the project (using SOIL).
The code of the beam is this:
glBindTexture(GL_TEXTURE_2D, obstacle_texture);
glBegin(GL_QUAD_STRIP);
// front
glTexCoord2f(0.0f, 0.0f); glVertex3f(0.0f, 0.0f, 0.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f(side, 0.0f, 0.0f);
glTexCoord2f(1.0f, 1.0f); glVertex3f(side, height, 0.0f);
glTexCoord2f(0.0f, 1.0f ); glVertex3f(0.0f, height, 0.0f);
// back
glTexCoord2f(0.0f, 0.0f); glVertex3f(0.0f, 0.0f, -side);
glTexCoord2f(0.0f, 1.0f); glVertex3f(side, 0.0f, -side);
glTexCoord2f(1.0f, 0.0f); glVertex3f(side, height, -side);
glTexCoord2f(1.0f, 1.0f); glVertex3f(0.0f, height, -side);
// right
glTexCoord2f(0.0f, 0.0f); glVertex3f(side, 0.0f, 0.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f(side, 0.0f, -side);
glTexCoord2f(1.0f, 0.0f); glVertex3f(side, height, -side);
glTexCoord2f(1.0f, 1.0f); glVertex3f(side, height, 0.0f);
// left
glTexCoord2f(0.0f, 0.0f); glVertex3f(0.0f, 0.0f, 0.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f(0.0f, 0.0f, -side);
glTexCoord2f(1.0f, 0.0f); glVertex3f(0.0f, height, -side);
glTexCoord2f(1.0f, 1.0f); glVertex3f(0.0f, height, 0.0f);
// top
glTexCoord2f(0.0f, 0.0f); glVertex3f(0.0f, height, 0.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f(side, height, 0.0f);
glTexCoord2f(1.0f, 1.0f); glVertex3f(side, height, -side);
glTexCoord2f(0.0f, 1.0f); glVertex3f(0.0f, height, -side);
// bottom
glTexCoord2f(0.0f, 0.0f); glVertex3f(0.0f, 0.0f, 0.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f(side, 0.0f, 0.0f);
glTexCoord2f(1.0f, 1.0f); glVertex3f(side, 0.0f, -side);
glTexCoord2f(0.0f, 1.0f); glVertex3f(0.0f, 0.0f, -side);
glEnd();
The result is this:
There should be something wrong with texture mapping OR
I should have left the cube as it is and applied the texture to it, and then scale it (but I think this would make the texture look distorted).
What should I do?
Update #1: Before SOIL I had been using a loader for BMP files I've found at a site. I've used it now, and it looks like this:
Notice that it seems as if the cube has some triangular wholes where I've pointed it out. I am using SOIL like this:
GLuint tex_2d = SOIL_load_OGL_texture
(
imagepath,
SOIL_LOAD_AUTO,
SOIL_CREATE_NEW_ID,
SOIL_FLAG_MIPMAPS | SOIL_FLAG_INVERT_Y | SOIL_FLAG_NTSC_SAFE_RGB | SOIL_FLAG_COMPRESS_TO_DXT
);
glBindTexture(GL_TEXTURE_2D, tex_2d);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );