I am trying to do texture map a quad geometry object generated by createTexturedQuadGeometry with a texture that I load from an image. I then add this drawable to a node, add that node to root and render the hierarchy.
The code below is how I do it. The code compiles and runs but I only get a blank black screen instead of the specified image. Can someone please point out what is wrong?
int main(int argc, char** argv)
{
osg::ref_ptr<osg::Group> root = new osg::Group;
osg::ref_ptr<osg::Texture2D> testTexture = new osg::Texture2D;
osg::ref_ptr<osg::Image> testImage = osgDB::readImageFile("testImage.png");
assert(testImage.valid());
int viewWidth = testImage->s();
int viewHeight = testImage->t();
testTexture->setImage(testImage);
osg::ref_ptr<osg::Geometry> pictureQuad = osg::createTexturedQuadGeometry(osg::Vec3(0.0f,0.0f,0.0f),
osg::Vec3(viewWidth,0.0f,0.0f),
osg::Vec3(0.0f,0.0f,viewHeight),
0.0f,
viewWidth,
viewHeight,
1.0f);
pictureQuad->getOrCreateStateSet()->setTextureAttributeAndModes(0, testTexture.get());
pictureQuad->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::ON);
osg::ref_ptr<osg::Geode> textureHolder = new osg::Geode();
textureHolder->addDrawable(pictureQuad);
root->addChild(textureHolder);
osgViewer::Viewer viewer;
viewer.setSceneData(root.get());
viewer.run();
}