I am interested in developing a multiplayer game with Pharo Smalltalk as a server backend, and amber smalltalk + an html5 gaming library for the web client frontend.
Pharo smalltalk has websocket support, and I have experimented with making a game with it. It was working fine, however I would rather use one of these pusher services so that I can easily scale to many users.
What I need, (I think) is a websocket interface (from my backend server) to one of these pusher services. I would use the firebase REST api, but it seems a little weird that I would have to revert back to constantly polling from my server to the firebase servers, instead of simply subscribing via websocket to their service and getting updates without polling.
I noticed that many of these services have a socket.io implementation, so that you can connect your backend server to them via socket.io. Unfortunately, pharo smalltalk does not have socket.io implemented and has no way of using it that I know of.
If I can't find a solution to continue using pharo smalltalk on the server backend with one of these pusher services, I will look into the other possibility, which is load balancing my pharo smalltalk images and backend servers.