I got the following exception: InvalidOperationException : The calling thread cannot access this object because a different thread owns it.
when I try to set the Owner of a window that is build on another thread than the Owner.
I know that I can only update UI object from the proper thread, but why I can't just set the owner if it come from another thread? Can I do it on another way ? I want to make the progress window the only one which can have input entries.
This is the portion of code where bug occurs:
public partial class DlgProgress : Window
{
// ******************************************************************
private readonly DlgProgressModel _dlgProgressModel;
// ******************************************************************
public static DlgProgress CreateProgressBar(Window owner, DlgProgressModel dlgProgressModel)
{
DlgProgress dlgProgressWithProgressStatus = null;
var listDlgProgressWithProgressStatus = new List<DlgProgress>();
var manualResetEvent = new ManualResetEvent(false);
var workerThread = new ThreadEx(() => StartDlgProgress(owner, dlgProgressModel, manualResetEvent, listDlgProgressWithProgressStatus));
workerThread.Thread.SetApartmentState(ApartmentState.STA);
workerThread.Start();
manualResetEvent.WaitOne(10000);
if (listDlgProgressWithProgressStatus.Count > 0)
{
dlgProgressWithProgressStatus = listDlgProgressWithProgressStatus[0];
}
return dlgProgressWithProgressStatus;
}
// ******************************************************************
private static void StartDlgProgress(Window owner, DlgProgressModel progressModel, ManualResetEvent manualResetEvent, List<DlgProgress> listDlgProgressWithProgressStatus)
{
DlgProgress dlgProgress = new DlgProgress(owner, progressModel);
listDlgProgressWithProgressStatus.Add(dlgProgress);
dlgProgress.ShowDialog();
manualResetEvent.Set();
}
// ******************************************************************
private DlgProgress(Window owner, DlgProgressModel dlgProgressModel)
{
if (owner == null)
{
throw new ArgumentNullException("Owner cannot be null");
}
InitializeComponent();
this.Owner = owner; // Can't another threads owns it exception