Hi, My name is Jonas and i am attending a university course in Android programming. I always have to take the hard way and going AndEngine.
In the above picture you can see that i am using a Parallax background with three layers. I am making a sidescroller so the bottom layer with the blue line that is an ice track is scrolling. I want to animate this picture and put it on the track.
When i load it as i animate the two people in the backgroud that is animated in the same way the emulator is going apeshit and showing me a small triangle of the picture in the corner of the screen. A animated picture that works is this one:
Is my animated picture of the horse to big or is it something else i am doing wrong. There is not much i find on the internet about this matter! I would really appreciate all the help i can get!
This is an example of my code and i know it is a ripoff of andEngine Examples but i am here to learn.
package com.example.towerofhanoi;
import org.andengine.engine.camera.Camera;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
import org.andengine.entity.scene.Scene;
import org.andengine.entity.scene.background.AutoParallaxBackground;
import org.andengine.entity.scene.background.ParallaxBackground.ParallaxEntity;
import org.andengine.entity.sprite.AnimatedSprite;
import org.andengine.entity.sprite.Sprite;
import org.andengine.entity.util.FPSLogger;
import org.andengine.opengl.texture.TextureOptions;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.texture.region.TiledTextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;
import org.andengine.ui.activity.SimpleBaseGameActivity;
/**
* (c) 2010 Nicolas Gramlich
*
* @author Nicolas Gramlich
* @since 19:58:39 - 19.07.2010
*/
public class MainActivity extends SimpleBaseGameActivity {
// ===========================================================
// Constants
// ===========================================================
private static final int CAMERA_WIDTH = 720;
private static final int CAMERA_HEIGHT = 480;
// ===========================================================
// Fields
// ===========================================================
private BitmapTextureAtlas mBitmapTextureAtlas;
private TiledTextureRegion mPlayerTextureRegion;
private TiledTextureRegion mEnemyTextureRegion;
private BitmapTextureAtlas mAutoParallaxBackgroundTexture;
private ITextureRegion mParallaxLayerBack;
private ITextureRegion mParallaxLayerMid;
private ITextureRegion mParallaxLayerFront;
// ===========================================================
// Constructors
// ===========================================================
// ===========================================================
// Getter & Setter
// ===========================================================
// ===========================================================
// Methods for/from SuperClass/Interfaces
// ===========================================================
@Override
public EngineOptions onCreateEngineOptions() {
final Camera camera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT);
return new EngineOptions(true, ScreenOrientation.LANDSCAPE_FIXED, new RatioResolutionPolicy(CAMERA_WIDTH, CAMERA_HEIGHT), camera);
}
@Override
public void onCreateResources() {
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
this.mBitmapTextureAtlas = new BitmapTextureAtlas(this.getTextureManager(), 256, 128, TextureOptions.BILINEAR);
this.mPlayerTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, this, "player.png", 0, 0, 3, 4);
this.mEnemyTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.mBitmapTextureAtlas, this, "enemy.png", 73, 0, 3, 4);
this.mBitmapTextureAtlas.load();
this.mAutoParallaxBackgroundTexture = new BitmapTextureAtlas(this.getTextureManager(), 1024, 1024);
this.mParallaxLayerFront = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mAutoParallaxBackgroundTexture, this, "parallax_background_layer_front.png", 0, 0);
this.mParallaxLayerBack = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mAutoParallaxBackgroundTexture, this, "parallax_background_layer_back.png", 0, 188);
this.mParallaxLayerMid = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.mAutoParallaxBackgroundTexture, this, "parallax_background_layer_mid.png", 0, 669);
this.mAutoParallaxBackgroundTexture.load();
}
@Override
public Scene onCreateScene() {
this.mEngine.registerUpdateHandler(new FPSLogger());
final Scene scene = new Scene();
final AutoParallaxBackground autoParallaxBackground = new AutoParallaxBackground(0, 0, 0, 5);
final VertexBufferObjectManager vertexBufferObjectManager = this.getVertexBufferObjectManager();
autoParallaxBackground.attachParallaxEntity(new ParallaxEntity(0.0f, new Sprite(0, CAMERA_HEIGHT - this.mParallaxLayerBack.getHeight(), this.mParallaxLayerBack, vertexBufferObjectManager)));
autoParallaxBackground.attachParallaxEntity(new ParallaxEntity(-5.0f, new Sprite(0, 80, this.mParallaxLayerMid, vertexBufferObjectManager)));
autoParallaxBackground.attachParallaxEntity(new ParallaxEntity(-10.0f, new Sprite(0, CAMERA_HEIGHT - this.mParallaxLayerFront.getHeight(), this.mParallaxLayerFront, vertexBufferObjectManager)));
scene.setBackground(autoParallaxBackground);
/* Calculate the coordinates for the face, so its centered on the camera. */
final float playerX = (CAMERA_WIDTH - this.mPlayerTextureRegion.getWidth()) / 2;
final float playerY = CAMERA_HEIGHT - this.mPlayerTextureRegion.getHeight() - 5;
/* Create two sprits and add it to the scene. */
final AnimatedSprite player = new AnimatedSprite(playerX +230, playerY-180, this.mPlayerTextureRegion, vertexBufferObjectManager);
player.setScaleCenterY(this.mPlayerTextureRegion.getHeight());
player.setScale(2);
player.animate(new long[]{100, 100, 100}, 6, 8, true);
final AnimatedSprite enemy = new AnimatedSprite(playerX + 200, playerY -180, this.mEnemyTextureRegion, vertexBufferObjectManager);
enemy.setScaleCenterY(this.mEnemyTextureRegion.getHeight());
enemy.setScale(2);
enemy.animate(new long[]{200, 200, 200}, 6, 8, true);
scene.attachChild(player);
scene.attachChild(enemy);
return scene;
}
// ===========================================================
// Methods
// ===========================================================
// ===========================================================
// Inner and Anonymous Classes
// ===========================================================
}
thanks in advance...
/Jonas