The code illustrates the problem pretty well, I've cut everything unrelated out.
Create 2-4 kinsmen when the game starts
function createInitialKinsmen()
{
for (var k:int = 1; k < 3 + Math.round(Math.random() * 2; k++)
{
if (k == 1)
{
createKinsmen(0);
trace ("player");
}
else
{
createKinsmen(1);
trace ("starting kinsmen");
}
}
}
Kinsmen creation function
function createKinsmen(arrivalTypeVar:int)
{
var newKinsmen = new kinsmen;
listPanel.kinsmenDivider.addChild(newKinsmen);
totalKinsmen++;
totalKinsmenAlive++;
newKinsmen.name = "kinsmen" + totalKinsmen;
newKinsmen.arrivalType = arrivalTypeVar;
}
Kinsmen class
public class kinsmen extends MovieClip
{
var arrivalType:int;
function kinsmen()
{
trace(this.name);
if (this.arrivalType = 0)
{
trace("player");
}
if (this.arrivalType = 1)
{
trace("starting kinsmen");
}
}
}
The output should say:
kinsmen1
player
player
kinsmen2
starting kinsmen
starting kinsmen
kinsmen3
starting kinsmen
starting kinsmen
kinsmen4
starting kinsmen
starting kinsmen
But instead says:
kinsmen1
player
player
kinsmen2
player
starting kinsmen
kinsmen3
player
starting kinsmen
kinsmen4
player
starting kinsmen
Which means that the arrivalType variable isn't being passed on. It seems to be hard-coded variables can be passed though thus at the moment I have a square with alpha 0 inside the kinsmen movieclip and it's x position determines the value of arrivalType in the constructor but this surely can't be good practice, is there a better way of doing this?