I want to build a LevelEditor and would need the sprites (their images) stored in a Texture Atlas of cocos2d in a NSTableView. Any idea how one could approach that?
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You can achieve this by creating a CCSprite for each image in your texture atlas and then rendering them into a CCRenderTexture. CCRenderTexture has the ability to save its texture as a NSImage.
More info on how to do this: http://www.cocos2d-iphone.org/forum/topic/27769

Ben Trengrove
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There is nothing referring to how to save an NSImage from a CCRenderTexture on the page you link to. – Jonny Sep 12 '13 at 05:20