I'm trying to play a native video in a StageWebView
in an Air for iPad app that plays sound and requires user interaction via the microphone.
Everything seems to work, but when I start playing the video, sound and microphone stop.
If I dispose the StageWebView
, sound and mic get back but only after 15 seconds (and I need sound and mic to work at least straight after the StageWebView
is released).
I tried to get this work on an iOS5 iPad1, and on an iOS6 iPad2, using Air 3.4, 3.5 and 3.6 beta. I tried to switch the mute button of the iPad, and I also tried to change the SoundMixer.audioPlaybackMode
to Media and Ambient.
But it didn't worked and I'm stucked.
Here is my code that deals with the microphone :
var microphone:Microphone = Microphone.getMicrophone();
microphone.addEventListener(SampleDataEvent.SAMPLE_DATA, __micHandler);
private function micHandler(event : SampleDataEvent) : void {
trace("mic is working !");
}
For the audio :
_snd = new Sound();
_snd.load(new URLRequest(path));
_sndChannel = _snd.play();
private function soundStopHandler(event : MouseEvent) : void {
if(_sndChannel) _sndChannel.stop();
}
And for the video player :
_webview = new StageWebView();
_webview.stage = stage;
_webview.viewPort = new Rectangle(10, 120, 480, 300);
_webview.loadURL(path);
private function videoStopHandler(event : MouseEvent) : void {
if(_webview) {
_webview.dispose();
_webview = null;
}
}
Did anyone faced this problem before me ? Is there anything I forgot or did in a wrong way ?