I wrote some basic functions in ActionScript in order to use RTMFP:
import flash.events.NetStatusEvent;
import flash.net.NetConnection;
import flash.net.NetStream;
import flash.ui.Keyboard;
private var serverAddress:String = "rtmfp://cc.rtmfp.net/";
private var serverKey:String = "xxxxx";
private var netConnection:NetConnection;
private var outgoingStream:NetStream;
private var incomingStream:NetStream;
private function initConnection():void {
netConnection = new NetConnection();
netConnection.addEventListener(NetStatusEvent.NET_STATUS, netConnectionHandler);
netConnection.connect(serverAddress + serverKey);
}
private function netConnectionHandler(event:NetStatusEvent):void {
receivedMessages.text += "NC Status: " + event.info.code + "\n";
//Some status handling will be here, for now, just print the result out.
switch (event.info.code) {
case 'NetConnection.Connect.Success':
receivedMessages.text += "My ID: " + netConnection.nearID + "\n";
break;
}
}
private function sendInit():void {
outgoingStream = new NetStream(netConnection, NetStream.DIRECT_CONNECTIONS);
outgoingStream.addEventListener(NetStatusEvent.NET_STATUS, outgoingStreamHandler);
outgoingStream.publish("media");
var sendStreamObject:Object = new Object();
sendStreamObject.onPeerConnect = function(sendStr:NetStream):Boolean {
receivedMessages.text += "Peer Connected ID: " + sendStr.farID + "\n";
return true;
}
outgoingStream.client = sendStreamObject;
}
private function receiveInit():void {
receivedMessages.text += "Initializing Receiving Stream: " + incomingID.text + "\n";
incomingStream = new NetStream(netConnection, incomingID.text);
incomingStream.addEventListener(NetStatusEvent.NET_STATUS, incomingStreamHandler);
incomingStream.play("media");
incomingStream.client = this;
}
public function receiveMessage(message:String):void {
receivedMessages.text += "Received Message: " + message + "\n";
}
private function outgoingStreamHandler(event:NetStatusEvent):void {
receivedMessages.text += "Outgoing Stream: " + event.info.code + "\n";
}
private function incomingStreamHandler(event:NetStatusEvent):void {
receivedMessages.text += "Incoming Stream: " + event.info.code + "\n";
}
private function sendMessage():void {
outgoingStream.send("receiveMessage", toSendText.text);
}
private function disconnectNetConnection():void {
netConnection.close();
netConnection.removeEventListener(NetStatusEvent.NET_STATUS, netConnectionHandler);
netConnection = null;
}
private function disconnectOutgoing():void {
outgoingStream.close();
outgoingStream.removeEventListener(NetStatusEvent.NET_STATUS, outgoingStreamHandler);
outgoingStream = null;
}
private function disconnectIncoming():void {
incomingStream.close();
incomingStream.removeEventListener(NetStatusEvent.NET_STATUS, incomingStreamHandler);
incomingStream = null;
}
initConnection
initializes the NC,sendInit
initializes the send stream,receiveInit
initializes the incoming stream based on the far peer id which I copy paste intoincomingID.text
- I print every results into
receivedMessages.text
- I do not have firewall, nor NAT.
- The Adobe sample application (http://labs.adobe.com/technologies/cirrus/samples/) works perfectly.
The procedure I follow:
- Initialize NC on application 1. (sender)
- Initialize NC on application 2. (receiver)
- I copy the far peer id to application 2. and run receveInit.
- I initialize the sending stream (sendInit) on application 1.
Note: I tried to reverse the last 2 procedure, doesent work either way.
After this, I execute sendMessage() which reads the message from toSendText.text
.
Does not working. Why? What is wrong with my codes?
Thank you for every helpful answer in advance.