I got a terrible crash in my c++ Windows application.
It always crashes (terminates itself without any prompt) at the constructor of some stl classes (e.g. string, iostream). Actually, it crashes at heap_alloc function which is prior to the constructor call.
The issue only happens with compiling and linking with /MT option. If I switch to /MD, everything works fine.
Any clue?
PS: My dev environement is Windows7 x64 + VS2010SP1, the only 3rd party library that I use is 7z (lzma86 SDK). And I'm building x86 applications...
Thanks, -Miles