Im am working in Direct3d11 with Windows 8 Store apps.
I have been searching google and missing a few points, that i would be happy if someone could point out for me.
So far i have managed to created buffers, shaders and getting a texture sampled with D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST and i can ofcause change it to a LINELIST and get a line of my points.
What am I to look for when i want to draw the texture and also draw some lines or a trianglelist as lines ontop of the texture. I want to show the texture and a mesh ontop of it.
What are my next step.