I can't seem to find a specific solution for my problem so I hope someone here can help me.
I am experimenting with alternativa 3D in Actionscript3 and I managed to upload a textured .3DS model from 3D Max. The object is a complex spaceship that wasn't intended to be used in a game but I wanted to use it as an example.
The problem is: Since the imported model is complex it has a lot of overlapping parts. Alternativa z-sorting engine don't react well to this overlapping and the output is jittery texture(i don't know how else to call it) in the overlapping places.
I know next time to model my objects with as less overlapping parts as possible but I am sure this problem will reappear in other forms in the future.
The Alternativa documentation suggests using Decal objects instead of Mash objects but I can't seem to convert imported object Mashs to Decay objects.
Any help will be appreciated.