I have an application (WinForms C#) that allows users to draw a line (free draw) to highlight roads of interest on a bitmap taken from Google Maps.
I am using the Mouse Down/Move/Up events to add points to a GraphicsPath object. This works well for straight stretches o road that can be represented by just two points. But when the mouse draws turns with the button down for long periods, a lot of point data is generated.
This is not only inefficient but also a clunky way to draw over curves (specially when the zoom level is too low).
Question:
- Once the path is complete, how can I programatically reduce the number of points without losing accuracy.
- Is there a better way to capture point information using some form of geometric construct?