I am using C++ with the SDL Cocoa and Foundation framework on my mac os x. I get the following error
Undefined symbols for architecture x86_64:
"_SDL_main", referenced from:
-[SDLMain applicationDidFinishLaunching:] in SDLMain.o
ld: symbol(s) not found for architecture x86_64
when I run the following code
#import <Foundation/Foundation.h>
#import <SDL/SDL.h>
#include "SDLMain.h"
int main(int argc, const char * argv[])
{
SDL_Init(SDL_INIT_EVERYTHING);
SDL_SetVideoMode(640,480,32,SDL_DOUBLEBUF);
SDL_Event event;
bool isRunning = true;
while(SDL_PollEvent(&event)){
if(event.type == SDL_QUIT){
isRunning=false;
}
}
SDL_Quit();
return 0;
}
I have no idea what is wrong, although it seems that when I go into the SDLMain.m file and comment out this line of code
status = SDL_main (gArgc, gArgv);
the program compiles with no problems. However, it doesn't work. No window opens like its supposed to. Any ideas?