I have several flash games that cannot be paused from within the games. I would like to write a wrapper swf that allows me to pause them. It is not feasible to recompile the games, so no functionality can be added to them.
What I would probably need to do is control when the loaded swf gets ENTER_FRAME events and redirect calls to flash.utils.getTimer to a function defined in the wrapper. Can this be done by modifying the domainMemory ByteArray of the loaded ApplicationDomain object?