I am writing a program that has several "Worker" objects going off and doing tasks that take as set amount of time. I have created a worker class with an internal timer that is working fine. However, when doing the "work" i will at times need to wait several seconds for a screen refresh (each worker is scraping data from a remote screen and doing some automation).
For those pauses, i don't want to sleep the thread, because as i understand it that will also pause the timers on the other worker objects (my application is a single thread because, frankly, I'm brand new to C# and i didn't want to overreach). Is there another waiting function that i can use that doesn't actually hang the whole thread?
Some additional info:
- Right now this is a console app, but i will eventually be building a UI form to provide feedback to the user on how the workers are doing
- My timers are implemented using System.Timers and are working quite nicely
- I am brand new to C# programming, this is my first project, so please use small words ;)
- Using MS VS Express 2012 for Desktop (so whatever version of C# / .NET that is!)
Code below (the actual work will be done using the "startWorking" method, but nothing is implemented - this is just my sold build with timers working. Also, the main is just being used for testing multiple timers right now)
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Timers;
namespace Multi_Timers
{
//worker class that includes a timer
public class Worker
{
private Timer taskTimer;
private bool available = true;
private string workerName;
private string startWork;
private int workTime;
// properties
public bool isAvailable { get { return this.available; } }
public string name { get { return this.workerName; } }
// constructor
public Worker(string name)
{
this.workerName = name;
Console.WriteLine("{0} is initialized", name);
}
// start work timer
public void startWorking(int duration) {
if (this.available == true)
{
this.available = false;
this.taskTimer = new Timer();
this.taskTimer.Interval = duration;
this.taskTimer.Elapsed += new ElapsedEventHandler(doneWorking);
this.taskTimer.Enabled = true;
this.startWork = DateTime.Now.ToString();
this.workTime = duration / 1000;
}
else Console.WriteLine("Sorry, {0} was not available to work", this.workerName);
}
// Handler for timer
public void doneWorking(object sender, ElapsedEventArgs e)
{
Console.WriteLine("{0}: {1} / {2} min / {3}", this.workerName, this.startWork, this.workTime/60, e.SignalTime.ToLocalTime());
this.taskTimer.Enabled = false;
this.available = true;
}
}
//main program
class Program
{
static void Main(string[] args)
{
Random r = new Random();
// initialize worker(s)
Worker bob = new Worker("Bob");
Worker bill = new Worker("Bill");
Worker jim = new Worker("Jim");
// q to exit
while (true)
{
if (bob.isAvailable) {
bob.startWorking(r.Next(1 * 60, 150 * 60) * 1000);
}
if (bill.isAvailable)
{
bill.startWorking(r.Next(1 * 60, 150 * 60) * 1000);
}
if (jim.isAvailable)
{
jim.startWorking(r.Next(1 * 60, 150 * 60) * 1000);
}
}
}
}
}
Thank you for any help in advance! Reading examples from this community was definitely key in teaching myself a little bit of C# to get started with!