Basically I'm trying to reprint this method every time a dropbox option is selected. However, the:
inscription "test", :margin => 1, :stroke => rgb(x, x, x)
Elements do not delete. They just append themselves to the old ones. I can't seem to find a way to clear them without clearing the entire stack! Is there a way to use Shoe's clear() for elements of the same type?
Please note, lots of this code is placeholder for other stuff, and that's why I'm throwing constants around like candy.
def drawHeatMap #(calculatedGeneArray) NOT IMPLEMENTED
# rect 'Pixels across, pixels down, width, height'
pixelsAcross = 32
pixelsDown = 28
size = 18
for i in 1..30
if i <= 15
inscription "test", :margin => 1, :stroke => rgb(0, 128, 0)
elsif i > 15
inscription "test", :margin => 1, :stroke => rgb(205, 92, 92)
end
for j in 1..10
stroke rgb(0, 0, 0)
#Fills Blocks randomly
randomnumber = 1+rand(8)
case randomnumber
when 1
fill rgb(19, 231, 3)
when 2
fill rgb(9, 99, 0)
when 3
fill rgb(3, 73, 0)
when 4
fill rgb(74, 74, 0)
when 5
fill rgb(48, 47, 0)
when 6
fill rgb(32, 32, 48)
when 7
fill rgb(41, 41, 41)
when 8
fill rgb(15, 15, 15)
end
rect pixelsAcross, pixelsDown, size, size
#Fills Ovals Randomly
randomnumber = 1+rand(4)
case randomnumber
when 4
fill white
nostroke
oval (pixelsAcross+(size/2)),(pixelsDown+(size/2)), size/4, center:true
end
pixelsAcross += 18
end
pixelsDown += 18
pixelsAcross = 32
end
end