I have the image data as QByteArray. I want to load the texture of this image from that data using libpng. Everywhere I see reading the image texture from the file or from input stream. But how can I load the image from the QByteArray?? Thanks.
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`bool loadFromData ( const QByteArray & data, const char * format = 0 )` read the docs, they are there for reading – user1095108 Jan 15 '13 at 07:36
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The real question is: if you're using Qt, why are you trying to use libpng directly? Afaik, the Qt libraries handle png themselves (by using libpng I believe). – Samuel Harmer Jan 15 '13 at 07:50
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@user1095108 I dont see any method like that in the docs! Thanks for the advice styne666 .I will try it! – Tahlil Jan 15 '13 at 08:10
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I found what I wanted in here The png_read_from_mem (png_structp png_ptr, png_bytep data, png_size_t length)' method was exactly what I was looking for. It reads data which is
unsigned char*`.

Tahlil
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I am not getting a struct from png_get_io_ptr(png_ptr); The subsequent memcpy fails due to invalid address. Do we need to tell it to use a specific io_ptr struct? – azmath Sep 04 '17 at 11:52