I'm new with XNA and C#, and I've come to the point in my XNA project where I need event handlers to predict when the game loses focus so that I can sync music and visuals once it gains focus again. But I got one problem; the game does not "update" while being dragged, but I can't seem to find an suitable event listener for this. I've tried:
System.Windows.Forms.Control.FromHandle(Window.Handle).Move += new EventHandler(DeactivateGame);
This one calls "DeactivateGame" tons of times while moving the window. But even if it works, despite the fact it calls the function more than once, I can't see a event handler that calls a function when the window handle is released so that the game can resume again by calling "ActivateGame"
A sidenote (if it helps);
this.Activated += new EventHandler<EventArgs>(NotifyActivated);
this.Deactivated += new EventHandler<EventArgs>(NotifyDeactivated);
These event handlers works fine when minimizing the window or putting focus on something else than the game window, but it does not register the window being dragged. Maybe obvious for the one used to programming, but I just want to make sure I've given enough information
EDIT: The function I want to add as the result of the event handler is a DateTime/TimeSpan that gets called when the window is out of focus or dragged. When dropped or gets focus again, this will compare the current time with the time set when the window lost focus to calculate the lost time in between.