I have a for loop in which I declare positions of sprites. But they usually get spawned near each other and it looks horrible. Using such functions as dbWait(1000);
freezes all the sprites with it so it's not a solution.
Is there a way to make a gap between spawning?
for(int i=20;i<=25;i++){
dbSprite(i,dbRnd(500),dbRnd(90)+400,20);
dbHideSprite(i);
}