Okay I basically understand How MCTS works with node selection etc. What I don't understand is the random roll-out phase. Is it correct that I am randomly simulating future game steps till it ends in win or loss? Isn't the roll-out taking very long with more Complex Games with many states and possible actions and unknown enemy Moves? If you randomly roll-out enemy moves till you reach the end of the game, is it not just as good to just return win or loss randomly? I would be delighted if someone could explain the roll-out phase in a simple example like a 3 or 4 step game.
Thanks in advance.