I am testing my program TCP/IP connection which uses RemObjects TcpClient and TcpServer controls and running into an issue.
If the host or remote server is not listening for connection, then client just simply freezes in trying to make remote connection and eventually crashes.
SignalClient.ConnectNew(LocalIPEdit.Text,Int32.Parse(ClientPort.Text));
Is there any way to prevent that and still give control to the user?