Like in subject, Can I debug in runtime scripts in Unity3D on Kindle Fire HD? anyone done this before ? In MonoDev "attach to Process I can see only Editor.
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Are you asking about android remote debugging, or Unity for android debugging? – CC Inc Jan 03 '13 at 16:56
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"Can I debug in runtime scripts in Unity3D" - Unity for Android. http://docs.unity3d.com/Documentation/Manual/Debugger.html – waskithebest Jan 04 '13 at 07:30
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Use Debug.Log();
function to debug. If you need to Debug while running on the Kindle You will have to create GUI Script to render text onto the screen.
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void OnGUI() {
GUI.Label(new Rect(10, 10, 100, 20), "Hello World!");
}
}
For more details refer this Unity Docs page -https://docs.unity3d.com/ScriptReference/GUI.Label.html

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