Is there any way to limit the size of a generic collection?
I have a Stack of WriteableBitmap which I am using to store a clone of a WriteableBitmap on each change, meaning that I can undo easily by simply Popping the most recent WriteableBitmap off the stack.
The problem is the memory usage, I want to limit this stack to hold 10 objects, but I can't see a property allowing me to easily do this. Is there a way, or am I going to have to check the stack size on each change, and copy the last 10 objects into a new stack whenever I hit 10, and on each subsequent change? I know how to do this, but was hoping that there was an easier way, is there?