What is runtime type control in C++?
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http://stackoverflow.com/questions/351845/finding-the-type-of-an-object-in-c/351865#351865 have a look at this – yesraaj Sep 11 '09 at 10:15
5 Answers
It enables you to identify the dynamic type of a object at run time. For example:
class A
{
virtual ~A();
};
class B : public A
{
}
void f(A* p)
{
//b will be non-NULL only if dynamic_cast succeeds
B* b = dynamic_cast<B*>(p);
if(b) //Type of the object is B
{
}
else //type is A
{
}
}
int main()
{
A a;
B b;
f(&a);
f(&b);
}
It is not just about dynamic_cast, but the entire RTTI is part of it. The best place to learn about RTTI is section 15.4 of the C++ Programming Language by Bjarne Stroustrup

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It's dynamic_cast
functionality - your code can detect at runtime if a given pointer or reference is really bound to an object of type you expect.

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The correct name of this is Run-time type information (RTTI).

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Please explain the downvotes made to this post. Downvoting without comments is not fair. – RED SOFT ADAIR Sep 13 '09 at 08:48
You can take a Interface* and "ask" c++ to what type of object the pointer points. To my knowledge, this relies on runtime meta information, that needs a few cycles for storing and searching such information.
Look at the "typeid" keyword. It provides the most magic.
dynamic_cast only uses RTTI, typeid with std::type_info seems to me more like the "real thing".

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