I'm trying to do what the title says. I have a character with a gun constrained to its hand, and I'm trying to get the gun to point at the cursor. I figured that a DampedRotarySpring would be a nice way to do it, but it turns out not to be as simple as that. The gun is a dynamic body with a Segment shape, and for the cursor I create a static body whose position I set to the mouse location with pygame each step.
When I run the program, the gun simply does not move at all except for the effect of gravity or collisions.
Here is the relevant code:
# add crosshairs at the location of the mouse
pointer_body = pymunk.Body()
pointer_shape1 = pymunk.Segment(pointer_body, (0,CROSSHAIRS_SIZE), (0,-CROSSHAIRS_SIZE), 1) # vertical segment
pointer_shape2 = pymunk.Segment(pointer_body, (-CROSSHAIRS_SIZE,0), (CROSSHAIRS_SIZE,0), 1) # horizontal segment
# add a spring that will angle the gun toward the mouse
spring = pymunk.DampedRotarySpring(me.gun.body, pointer_body, 0, 0.01, 1)
space.add(pointer_shape1, pointer_shape2, spring)
while True:
# handle event queue
for event in pygame.event.get():
if event.type == pygame.MOUSEMOTION:
from math import atan2
# update location of pointer
pointer_body.position = flipy(pygame.mouse.get_pos())
pointer_body.angle = atan2( (pointer_body.position.y - me.gun.body.position.y), (pointer_body.position.x - me.gun.body.position.x) )
Edit:
Here is a Gist repository of all my code: https://gist.github.com/4470807. The main loop is in ragdoll.py.