Google's v8 documentation describes how to add a global function to a JavaScript context. We can implement a printf-like function quite easily using the new lambda feature from C++11:
Handle<ObjectTemplate> global = ObjectTemplate::New();
global->Set(String::New("print"), FunctionTemplate::New(
[](const v8::Arguments &args) -> v8::Handle<v8::Value>
{
v8::String::AsciiValue ascii(args[0]);
std::cout << *ascii << "\n";
} ));
Persistent<Context> context = Context::New(NULL, global);
This works well for any global JavaScript function that is either stateless or references a global C++ variable (i.e. std::cout
). But what if we want our global JavaScript function to reference a non-global C++ variable? For example, suppose we are creating several different JavaScript contexts each with its own global print
function that uses a different C++ std::ostream
? If v8 function templates used std::function
objects instead of function pointers, the we would do something like this:
Persistent<Context> create_context(std::ostream &out)
{
Handle<ObjectTemplate> global = ObjectTemplate::New();
global->Set(String::New("print"), FunctionTemplate::New(
[&out](const v8::Arguments &args) -> v8::Handle<v8::Value>
{
v8::String::AsciiValue ascii(args[0]);
out << *ascii << "\n";
} ));
return Context::New(NULL, global);
}
Unfortunately, v8 does not seem to support this. I assume (hope?) that v8 has a way of doing something functionally equivalent, but I find myself mystified by the Doxygen for v8::FunctionTemplate
. Would anyone who has attempted something similar be willing to distill the process down into something more understandable? I would also like to learn how to create a global instance of a JavaScript object that is bound to an existing, non-global instance of a C++ object.