is there a book or tutorial that show this with simple example?
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What kind of technology/framework are you using for rendering the cylinder? – micha Dec 21 '12 at 20:29
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If you don't use OpenGL or DirectX to do it, I can guarantee you, it will not be a *simple* example. – Name Dec 21 '12 at 20:43
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I think it is doable.
Java: In standard java one could use BufferedImage, with its getGraphics method yielding a Graphics2D object. And then there are ImageFilter
s.
For the (non-perspective) math:
If one looks straight at a cylinder one sees a width 2*r
, which actually is a half-circle pi*r
.
actual coordinate: alpha*r, between -0.5*pi*r and +0.5*pi*r
screen coordinate: sin(alpha)*r, between -r and +r
Scaled:
screen[x, y] = image[asin(x), y]
On scaling one might interpolate some pixels, taking the average of
image[asin(x-1)+1, y] .. image[asin(x+1)-1, y]

Joop Eggen
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